using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimalNode : MonoBehaviour
{
    public GameObject AnimationHolder;
    public GameObject HumanAnimationHolder;
    // Start is called before the first frame update
    void Start()
    {
        AnimationHolder.SetActive(true);
    }

    // Update is called once per frame
    void Update()
    {
        if (!AnimationHolder.active) 
        {
            AnimationHolder.SetActive(true);
        }
        if (!HumanAnimationHolder.active)
        {
            HumanAnimationHolder.SetActive(true);
        }
    }
}
